Tools

Cruise Line Tycoon Ship Rating Checklist

Run this pass before every long voyage.

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Ship Rating Checklist Tool

Guest satisfaction drives voyage payouts in Cruise Line Tycoon. A beautiful hull with hungry passengers and blocked toilets earns less than a modest Starter Ships layout that passes every service check. This rating checklist is a pre-sail audit you can run in minutes—mark each line yes or no, fix failures before undocking, and pair results with Raise Rating for deeper fixes.

Run the checklist after remodels (G / F / R sessions), after hiring sprees, and before routes longer than your usual Qanaveral loop. Imperial Class captains should run it per deck zone during construction—not once at the end when refactoring thirteen decks is painful.

Section A — Food and water

  • Galley capacity matches peak passenger count during main seating windows.
  • At least one dining venue is reachable without multi-deck mazes.
  • Food stock at undock covers the full planned route plus delay buffer.
  • Bars or snack stations exist if your build targets luxury demographics.
  • Crew galley separated but staffed—crew hunger affects service quality indirectly.

Failure mode: guests queue forever while décor scores look fine. Fix throughput before adding chandeliers.

Section B — Toilets and hygiene

  • Toilet count scales with passenger cap (not just cabin count).
  • Restrooms exist near entertainment decks, not only beside cabins.
  • Laundry and cleaning crew assigned for ship size—see Hire Crew.
  • Medical room reachable for outbreaks or injury events on long legs.

Failure mode: single restroom bank on opposite end of ship from pool deck.

Section C — Entertainment variety

  • At least two distinct entertainment types (pool, theater, casino, sports, etc.).
  • Seating or standing capacity matches expected guest flow.
  • Indoor options exist for cold routes—important on Aurora Class toward Whitecap Cove.
  • Kids or family venues considered if missions target family cruises.

Failure mode: one lonely pool with no secondary activity—rating plateaus fast.

Section D — Décor and atmosphere

  • Flooring cohesive per deck—not bare default tiles in guest areas.
  • Walls dressed with panels, art, or windows where props allow.
  • Lighting and plants used to break up long corridors.
  • Thematic consistency (luxury, family, polar) rather than random prop spam.

Advanced paint tools expanded in Alpha—test new schemes on removable sections before flagship commits.

Section E — Crew support

  • Bunk count supports hired staff without overworking skeleton crews.
  • Service staff near venues they operate.
  • Officers or management rooms if required at your scale.
  • Payroll sustainable for three voyages—not just one showcase run.

Under-crewed Somnio Class ships fail here often after tile upgrades outpace hiring.

Section F — Circulation and access

  • Clear paths from cabins to dining, entertainment, and exits.
  • Stairs and escalators placed before sealing decks—How to Build covers vertical links.
  • No permanent dead ends guests must backtrack through.
  • Crew corridors or staff doors where design allows efficient service.
  • Bow and stern access retested after patches—large hull collision fixes happen in Alpha.

Walk the ship mentally deck by deck. If you would get frustrated as a guest, fix it.

Scoring rubric

ResultAction
All sections yesCleared for planned route—still run Fuel Planner on long legs
1–2 minor nosFix if fixes take under 15 minutes; else shorten route
3+ nos or any critical food/toilet failDelay long voyage; run short Nassau or Seabrook loop instead

Critical fails are food, toilets, and circulation—not missing palm trees.

Hull-specific notes

Starters: Focus food and toilets first; décor can wait one session.

Somnio (~6,775 tiles): Scale venues proportionally—more tiles invite empty space that still needs walking paths.

Aurora: Add indoor entertainment for cold ports; verify crew warmth theming does not replace mechanics.

Imperial (~35,000 tiles): Checklist by block—guest decks, public decks, crew decks separately.

After the checklist

Fix highest-impact failures, then rerun only failed sections. Undock, observe guest complaints if UI surfaces them, and update the checklist notes in your personal log.

When profits still dip despite passes, suspect route economics—switch to Fuel and Supplies and mission alignment on Islands Map.

Patch discipline

Rating weights and item behaviors change in Alpha. After Updates mention satisfaction retunes, rerun the checklist on your main hull even if nothing looks broken visually.

FAQ

Frequently Asked Questions

Quick answers for Cruise Line Tycoon captains.

How often should I run the rating checklist?

Before any route longer than your usual practice loop, and after every major remodel or crew change.

What is the most common checklist failure?

Food throughput and toilet access—not lack of decorative props.

Does this page include an interactive widget?

Use the markdown checklist as a repeatable worksheet each session. Pair it with the Raise Rating guide for fixes.

Should Imperial Class use the same checklist as starters?

Same categories, stricter scale—run per deck block and verify crew and venues match roughly 35,000 tiles of guest load.